![]() For characters with poor air mobility, it can be a good edgeguarding tool, as it will stun them midair and cause them to lose momentum. When fired from the air, the blaster will travel farther than it does from the ground, so it is good to combine with short hop. Up Special (tick damage while dash damage)įalcos neutral special is a blaster that fires much slower than Fox's, but will cause flinching, making it a good move to snuff out approaches. When used on stage, it can be comboed into other aerials. It comes out pretty quick for a spike, so it is a great tool for edgeguarding offstage. Down Airįalco's down air has a meteor hitbox on the first kick. Up Airįalco's up air has quick startup, and is excellent as a combo extender, or for juggling opponents in disadvantage. ![]() It has good range, so it can be used to pressure opponents and catch their jump. ![]() Back Airįalco's back air is a powerful move, good for KOing opponents at higher percents. However, it is -10 on shield, so if an opponent holds shield until the landing hitbox ends, it can be punished. The move has a hitbox when landing, which many opponents tend to forget about, causing them to drop shield early and take damage. It is very good for edgeguarding opponents offstage. Forward Airįalco's forward air has great range, and a deceptively long active hitbox. If fast falled onto an opponent and landed before the final hit connects, it can be comboed into Falco's jab. It has very quick startup, but somewhat small range, so it can be used to try and snuff out an opponent's approach. (← or → Opposite of the direction you are facing + A while airborne)įalco's neutral air is an attack where the upper half of his body will have a hitbox, and deal multi-hits to an opponent. (Hold ← or → in the direction you are facing + A while airborne) When spaced properly, it is relatively safe on shield, making it a good poking tool. Hitting an opponent with Falco's down tilt sends them up and slightly away, allowing him to folluw up with forward air, which can KO at higher percents. It can combo into itself or an aerial attack, so utilizing this move in neutral is one way to take advantage of Falco's spectacular air game. Up Tiltįalco's up tilt has extremely quick startup, and can be comboed into several of his other moves, making it a vital part to his kit. Use it to control spacing and keep your opponent from moving in too close. Forward Tiltįalco's forward tilt has quick startup, good range, ad can be angled up or down. It has noticeable endlag, and cannot cross up shields, but it can be comboed into from some of his other moves. Falco's jab has extremely quick startup, allowing it to function as a quick get-off-me tool, and as a combo finisher, Dash Attack / Tiltsįalco's dash attack has quick startup and a long lasting hitbox, making it good for whiff punishing or catching landings.
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